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☞ ENGLISH:
We've just released a new "Fleish & Cherry in Crazy Hotel" trailer, where you can see how close we have gotten to the desired art style we are trying to achieve. There's still a lot of work to do, but we are working at full steam on it. Also, we are showing for the first time the inventory system and some of the skills Cherry will learn on her journey.
Tell us what you think about it!
★ ESPAÑOL:
Recién sacado del horno, os presentamos el último trailer de "Fleish & Cherry in Crazy Hotel", donde se puede ver cómo nos acercamos al estilo artístico definitivo que queremos conseguir. Todavía queda trabajo por delante, pero nos estamos dedicando a todo gas a ello. Y, por primera vez, enseñamos públicamente el sistema de inventario y algunas de las habilidades que Cherry aprenderá por el camino.
¡Decidnos qué os parece!
Red Little House Team
We've just released a new "Fleish & Cherry in Crazy Hotel" trailer, where you can see how close we have gotten to the desired art style we are trying to achieve. There's still a lot of work to do, but we are working at full steam on it. Also, we are showing for the first time the inventory system and some of the skills Cherry will learn on her journey.
Tell us what you think about it!
★ ESPAÑOL:
Recién sacado del horno, os presentamos el último trailer de "Fleish & Cherry in Crazy Hotel", donde se puede ver cómo nos acercamos al estilo artístico definitivo que queremos conseguir. Todavía queda trabajo por delante, pero nos estamos dedicando a todo gas a ello. Y, por primera vez, enseñamos públicamente el sistema de inventario y algunas de las habilidades que Cherry aprenderá por el camino.
¡Decidnos qué os parece!
Red Little House Team
December 2016 Progress Report
☞ ENGLISH:
2016 is almost gone, we hope you all are having a happy holiday season! This year has been one of a lot of hard work. In fact, we haven’t showcased the game as much as 2014 and 2015 because we wanted to focus on the development, and each time we take the game to an expo have to stop working on it to be there. Nevertheless, as we approach the end of the game development, we’ll be more eager to show the game, as far as our almost absent funds allow us, so more of you can play the game and give us your opinion.
Talking a bit about the game itself, Cherry has a new skill that has been planned for quite a while but h
Chapter 5 The Crazy evolution of a Crazy Hotel
☞ ENGLISH:
Introduction
This is going to be the last chapter of the “In Toonstruction” series, in which we wanted to show you, with a series of short articles and videos, how our creative process is going nowadays with “Fleish & Cherry in Crazy Hotel”.
We’ve said a lot of times in these articles how we’ve faced our rookie mistakes while developing our game. So, to put an end to this small journey, we are going to show you the different shifts the game have endured to reach the latest stage, in which we are currently immersed, and how we have survived, grown up as developers and become stronger. T
November 2016 Progress Report
☞ ENGLISH:
Hello you all, and welcome to our latest monthly report. From now on, we are going to post it also on Deviantart, but remember that you can read it (last posts incluided) on Steam, Twitter and on our web redlittlehousestudios.com ;)
This month we bring you some good news: all characters’ scripts have been finished! But although the characters are the most important part of the script, the job isn’t finished yet as we are now studying our own world to look for the innanimate objects that Cherry should be able to examine, as they’re those little details that breathe life into this world.
Meanwhile, we are wo
Chapter 4 Toonville Inhabitants
☞ ENGLISH:
The supporting characters play a very important role in order to build a new world and the story that unveils in that land, as they are the pivotal points inside the plot that help to defragment and contain the pieces of what we want to tell. The players will cross their path to progress in the game and receive the information and sensations they contain.
Populating Toonville
As we have previously said, we made some mistakes in the initial phases of building our game. One of them was thinking we should build a vessel (Toonville) and fill it with lots of minor characters in order to create a rich cartoon world. We created c
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